My name is Kat and I'm a 3D Digital Illustrator from Australia, specialising in 3D rendered illustrations that are exported from Daz Studio and taken into Photoshop for post-processing.
With no formal training, I'm a self-taught artist utilising online tutorials as well knowledge I have picked up along the way from my own experimentation.
Presently, I'm learning how to create my own 3D assets, making my illustrations more unique and offering more creative freedom from the limitations of using only premade assets. I'm also improving my painting skills to further enhance my illustrations by incorporating a more painterly effect to my postwork.
Struggling with chronic illness since I was a young child, computers have played a huge role in diverting my attention into more positive and constructive areas. Writing a mixture fan-based stories and original fiction, my interest in digital art began in 1998 when I explored Adobe Photoshop 5 LE to create fanart. These first images were nothing impressive or even complex, but these early experiments introduced me to the exploration of digital art as a creative outlet.
For the next 12 years as I continued to create fanart, my knowledge and skill with Photoshop improved and I assimilated new knowledge into my own workflow as I developed my own style and discovered what was aesthetically pleasing to me.
In October 2010, I began creating 3D digital art. It began the way so many things do: my interest was piqued after seeing some truly amazing images on deviantART, which led to the inevitable question of "I wonder how they do that." With the helpful guidance from these 3D artists directing me how to get started, namely the software they used and the marketplaces to buy content, I discovered an exciting new world of art and a slew of new opportunities for expressing myself artistically. A monster was born!
My first forays into the world of 3D art began in Poser Pro 2010, and just as with anything new, these first renders were disasters and have long since been banished from existence as decreed by the all-powerful Delete key.
In those early days, there was a time where I came close to giving up on 3D, so it wasn't until the end of 2011/beginning of 2012 that my passion for creating 3D illustrations really took hold and it became clear this new outlet for my Muse was more than just a fleeting fancy. I was committed to the costly demands of 3D: the expense of the programs involved, the ongoing costs of buying digital content and the necessity of powerful (and expensive!) computers to handle it!
In the beginning, I published my illustrations under the artistic pseudonym Silveri Moonlight Studios, before it was altered to Silveri Moonlight Designs in August 2015. In the same way my art was changing over time, the same evolution was happening with my pseudonym. In September 2017, seven years after I first began my artistic journey, with the evolution of my artistic style and my objectives, the need for change and a fresh start saw the creation of Obscuro Arcanum.
With dedication and perseverance and through some really difficult times, I have been creating 3D illustrations ever since! I'm constantly improving in the quality of the imagery I produce, while my knowledge of the programs I use and my skillset continues to expand. For me, the act of creating these illustrations is a labour of love and a source of immense pride and happiness!
As of October 2020, my creative pipeline under its biggest change to date as I moved from a Poser-based workflow to Daz Studio. The limitations of Poser were holding me back and it was time to update, utilising the massive library of DS-only content I had accumulated and move to a PBR-workflow. Initially, I believed Daz Studio would be a complimentary pipeline to my Poser workflow, but instead it became my primary pipeline. The power of the Iray render engine and PBR textures, I have embraced this new workflow without a backwards glance!
With the money invested in my Poser runtime of assets for the Victoria 4 figure, it will be an ongoing project to convert assets to become Daz Studio/Iray compatible.
I draw inspiration for my illustrations from many sources and interests. Such varied interests give me no shortage of ideas for illustrations or characters I want to create-- a shortage of time is another matter entirely!
With my immense interest in mythology, folklore and all things fantasy, these themes are an inexhaustible fount of inspiration for my work. I often find inspiration in the assets I buy from the marketplaces to use in my illustrations - entire images can be built around a character, an outfit, a prop or scenery element. Random things such as seasons, colours and nature also inspire me.
I also take inspiration from the great masters of fantasy art Boris Vallejo, Luis Royo and Frank Frazetta as well as other artists on ArtStation and deviantART. Music (I never work without some music playing in the background!) movies, books and videogames (I'm an avid gamer!) also inspire me with themes, character designs and colours.
I also draw a lot of inspiration from my own writing and the play-by-post roleplays I'm involved with. Without doubt, this has provided me with the most inspiration in recent times.
As my work evolves, the software in my creative pipeline also changes. Presently, the programs I use to create my illustrations are:
- Poser [Retired]
- Daz Studio [Primary]
- Octane
- Zbrush
- Marvelous Designer
- Modo
- Blender
- UVMapper Pro
- Marmoset Toolbag
- Substance Painter
- Adobe Photoshop
- Adobe Illustrator
- Corel Painter